Bea_DnD
Because most players and DM's use their common sense! What do you think?

https://www.cbr.com/dnd-5e... #dnd
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10 months ago
Γ–zgΓΌr E. Ersoy, Senior Narrative Designer, Actor
10 months ago
In response Bea_DnD to his Publication
I tell my players, "You can carry a LOGICAL amount of weight. If you attempt to carry 3 Full plate + 10 swords, you cant walk." Because that doesnt make any sense.
+1 Whorepal Sword
10 months ago
In response Bea_DnD to his Publication
They ignore carry weight because most adventures are story-driven, where your ability to carry things becomes questionable when you're expected to always have X items on you at all times by your DM.

Otherwise, carry is a great mechanic. Finding ways to carry lots of shit is fun!
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+1 Whorepal Sword
10 months ago
In response +1 Whorepal Sword to his Publication
"We've slain the dragon, we've harvested its bones and meat, but now we can't possibly carry it all! What are we to do?"

"Hmm. Let's chop down that tree, hollow it out, store everything in the tree, pack it with snow, and haul the log behind us with ropes!"

"Brilliant!"
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Dreadlocked Buddha
10 months ago
In response Bea_DnD to his Publication
Because it's boring
Officially TheSwamper
10 months ago
In response Bea_DnD to his Publication
Our group ignored it for a long time and then we started using it and it really added some interesting choices.
Chain mail + an explorer's pack and you're over even with a STR of 18 (variant rule).
That means you're choosy about what you carry, instead of every convenience.
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TSOSband (parody)
10 months ago
In response Bea_DnD to his Publication
I have the players bring in the actual items and we see if they can carry them.
Now every game session, players are bringing actual magic items, and last session Zeus showed up and demanded his aegis back.
The lightning knocked out wi-fi for an entire city block.
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Edward Horner
10 months ago
In response Bea_DnD to his Publication
Coz if your game is story focused it's not worth the hassle and if your game is more simulationy the system isn't really realistic. I've played on very different tables and no one seems to find value in it πŸ˜…
velaskGoodbye (has moved to XIVCinnamon)
10 months ago
In response Bea_DnD to his Publication
Cause fun!
Lonell W
10 months ago
In response Bea_DnD to his Publication
Okay, let's use real life applications. You are going to climb a mountain, what to bring is factored. Extra weight saps energy and mobility. People try to imagine adventurous gaming, that part of it.
Unless all players are given a bag of holding.πŸ˜’
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Shea C Reinke
10 months ago
In response Bea_DnD to his Publication
Talk about boooring" BoH is just.. they usually by raw cant keep that many coins.. Usually not even carry weight byond the agreegous was tracked in my games. I declared money weightless period either way, also used to create sky hoops ( think life preserver but a ring of gold. 😏
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Lords of Gallipae Games LLC
10 months ago
In response Bea_DnD to his Publication
I tried this several times but it has only been a REMOTELY reasonable to keep track of when I was using the automated system for it in TheUltimateGM AND the players were traveling long distances. Usually I only keep track of extremely heavy or bulky items like an iron chest.
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Armoured Wizard
10 months ago
In response Bea_DnD to his Publication
Our DM gave us a bag of holding early on, just so we didn't need to worry about carry-weight!
TenuousD&D
10 months ago
In response Bea_DnD to his Publication
Encumbrance is not FUN. That is why we ignore it.
Armoured Wizard
10 months ago
In response Bea_DnD to his Publication
The who did a what now?
(imho) Any attempt to run a detailed encumbrance system will fall over for lack of interest.
A system that abstracts it, while keeping a view on "sensibility" would be nice
@Doenyon@dice.camp
10 months ago
In response Bea_DnD to his Publication
I don't find carry weight very interesting, I don't think it adds fun, and it's neither realistic nor well thought out in my opinion.
Shoggocks
10 months ago
In response Bea_DnD to his Publication
It's a tedious system that really, and truly adds an unnecessary number to the game without giving much in return. Hate to put it that way but that's just how I feel about it.
Kahuna
10 months ago
In response Bea_DnD to his Publication
If what they carry is within reason, i don't see a problem.

Only when some wants to have a spare armor and 160 arrows or some stuff.
Sam, the Educational DM
10 months ago
In response Bea_DnD to his Publication
πŸ˜‚πŸ˜‚πŸ˜‚
Most players and DMs use their common sense? Er.. no.
Sorry, but it's most about not wanting to spend their hobby time counting beans (i.e. admin).
Player_Flayer85 (Ask me about The Awakening!)
10 months ago
In response Bea_DnD to his Publication
I say to hell with carry weight. If we got real serious about carry weight we would have barely any gear or loot.